What Seedance 2.0 is
Seedance 2.0 is ByteDance’s video generation model. In GATA it is one of five per-shot renderer choices, alongside Kling o3, Kling v3, Google Veo 3.1, and Grok Imagine 1.5. It bills at 45 credits per second of finished video — the top of the range, level with Veo 3.1.
Because the renderer is a per-shot choice rather than a project-wide setting, you can put Seedance on the shots that suit it and leave the rest of the cut on a different model. Nothing about the script, cast, look, or locations changes when you do.
Where Seedance shines
- Product and material shots where surface realism carries the frame
- Landscape, weather, and environment plates
- Vivid, energetic motion — it is the most kinetic of the five
- Abstract and texture-led transitions
The restriction that decides most projects
Seedance 2.0 rejects generations that reference faces. This is a model-side restriction, not a GATA setting, and there is no way to work around it. If your script involves human characters, Seedance is the wrong renderer and GATA warns you before the project starts.
That single fact makes Seedance a poor default for the work most teams bring to GATA. A campaign with a recurring protagonist needs a model that accepts a locked-cast reference, and only Kling o3 and Kling v3 do. Seedance is a specialist tool for the shots in a cut that have no people in them.
Seedance also cannot render 4K in GATA. If you need a 4K master, either choose Kling o3, Kling v3, or Veo 3.1 for that shot, or upscale the finished scene clip at the master stage for 10 credits per second.
Where to swap models
| If the shot… | Use |
|---|---|
| Features a recurring character | Kling o3 Pro (20 cr/sec, accepts locked-cast references) |
| Needs a first and last frame | Kling v3 Pro (25 cr/sec) |
| Is a hero beat needing native audio | Veo 3.1 Pro (45 cr/sec, 4/6/8s durations) |
| Is an exploratory motion test | Grok Imagine 1.5 (20 cr/sec, 720p, first frame only) |
| Is a product, texture, or landscape plate | Seedance 2.0 Pro (45 cr/sec) |
Swapping is cheap in effort terms because the shot inherits the project’s look, location, and continuity records either way — see shot inheritance for the mechanism. The full side-by-side lives on the models comparison.
Pricing inside GATA
Seedance shots cost 45 credits per second of finished video. A six-second product shot is 270 credits; adding background ambience is 5 credits per second on top. Plan inclusions and the worked project math are on the pricing page.
Why the model is not the hard part
Every model here is available directly from its maker. What a direct subscription does not give you is the structure that makes a sequence of shots read as one film: an approved look, persistent locations, and a script the shot list reads from. Seedance renders a beautiful plate; it has no opinion about whether that plate matches the eleven shots around it.
That continuity is the workspace’s job — see script to video, in parallel for how the stages share one project context, and visual continuity for why it is a project-level property rather than a per-prompt one.